Monday, 18 January 2016

YCS Sydney Report


Hello everyone, Yesterday I went to YCS Sydney and I am going to report my experience there.

This YCS would be the 3rd YCS I visited. In my opinion, the this YCS is not an improvement from the last one. I would say it is a downgrade from the last one.

Why would I say that?  There are a few reason for that.

  1. I feel that Konami was not prepared for this YCS. In terms of the number of participant, Konami was not prepared to accommodate 855 people in the venue they have chosen. In the first 3 round (that I know of ) a few people need to play their round away from the main room and on another room. This is hard to say, because if they book a bigger venue, but the number of players is not big enough, then its a waste of their money. 
  2. This YCS, we do not have the online match checker. Last YCS, players can check their phone and login with their cossy ID and check their next match / previous match. So they do not need crowd around the paper with the match information every round. This also applied for your standing at the end of Day 1 or the whole event. 
  3. Round Time. As players we could see the round time that was displayed on multiple screen across the walls last YCS. We do not have that luxury this time.
Other than that I believe YCS Sydney was a satisfying event for me, even though I have a bit of a hiccup.


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Decklist (41) :

Monster (26) :
3 x Dragonpit Magician
3 x Perfomapal Skullcrobat Joker
3 x Wisdom-Eye Magician
2 x Oafdragon Magician
Nobledragon Magician
Timebreaker Magician
2 x Luster Pendulum, The Dracoslayer
2 x Majespecter Toad - Ogama
3 x Majespecter Racoon - Bunbuku
3 x Majespecter Fox - Kyubi
3 x Majespecter Unicorn - Kirin

Reasoning:
Noble Dragon: Meteorburst Play or Rank 3 play
Timebreaker Magician : Removes Threat from board : ie Spellcanceller, Naturia Beast, Vanity Fiend
3 Kirin : 2 is enough , but the 3rd is for emergency Scale
2 Luster : I feel running 3 is too much for the deck, but at the same time i want an easy access to ignister. I can also search most of my other card if i really need extra of them.
0 Dragonpulse : I feel this is not needed, probably could've put it in instead of the 3rd kirin
3 Kyubi , 2 Gama : The trap searcher of the deck, it might be too much, but they are scale 2/5 respectively and they are also level 4 for rank 4 plays.

Spell (9):
Mystical Space Typhoon
2 x Twin Twister
3 x Wavering Eyes
3 x Pendulum Call

Reasoning:
1 MST 2 Twin Twister: I feel the third twin twister will hurt the deck instead of benefiting the deck

Trap (6) :
3 x Majespecter Tempest
Majespecter Tornado
Solemn Warning
Vanity's Emptiness

Reasoning:
1 Tornado: To remove some target that needs to be removed
0 Strike: didn't get hands on them
Vanity : It still a good card when it is played in the correct time. Main boarding it seems much better than siding it.

Extra (15):
Number 101 : Silent Honor ARK
Lightning Chidori
Castel The Skyblaster Musketeer
Performage Trapeze Magician
Diamond Dire Wolf
Number 39 : Utopia Beyond
Odd-eyes Absolute Dragon
Odd-eyes Rebellion Dragon
Meteorburst Dragon
Dinoster Power, The Mighty Dracoslayer
2 x Ignister, The Blasting Dracoslayer
Number 30: Acid Golem of Destruction
Totem Bird
Cairngorgon, The Antiluminescent Knight

Reasoning:
101: This was meant to be dweller, but i forgot about dweller, that why i put this here.
Diamond Dire Wolf : extra removal if needed
Rebellion : summon off absolute.
Meteorburst : Anti kozmo and Anti juggler in battle phase

Side (15):
2 x Imperial Iron Wall
2 x Effect Veiler
2 x Ghost Ogre & Snow Rabbit
2 x Typhoon
2 x Moon Mirror Shield
2 x Performapal Drumerrilla
2 x Trap Eater
1 x Twin Twister

Reasoning:
Drummerilla : To push over monster that I have a hard time dealing with
Trap Eater: Remove Anti-spell without eating my normal summon
Twin Twister : extra backrow hate / scale hate
0 Maxx C : Was thinking about this with my friend, but I decided not to use it.








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Deck Feel:

  • Main Deck:
    • Monsters
      • I drew every monster that I have in the deck. Sometimes they came when I wanted to, sometimes they come when I don't which will happen anyway. 
      • I feel I am too hesitant on playing Luster to search for other copies of other card, when I don't have pendulum call / magician scales. 
      • Nobledragon came up a lot of the time. Which makes me sad
    • Spell:
      • Wavering Eyes almost never came up more than 1 in a game. Even worse, never came up at all
      • Twin Twister never let me down.
    • Traps:
      • Since majority are searchable, I feel it's ok. But the times when Tempest came on opening hand without any Majespecter level 4/3 is too much.
  • Extra Deck:
    • I have made:
      • Ignister
      • Meteorburst
      • Cairngorgon
    • Comment:
      • Games were fast or super slow. If its super fast, I don't even need to xyz before they die. When it's super slow, my monster kept getting destroyed making me hard to make xyz
  • Side Deck:
    • Not Use:
      • Imperial Iron Wall
      • Trap Eater
    • Comment:
      • Typhoon feel underwhelming most of the game i sided it in. 
      • I feel Maxx "C" was needed most of the time.
      • Effect Veiler and Ogre came up at the wrong time. I needed Veiler, but Ogre was there, I needed Ogre, Veiler was there.
  • MVP:
    • Majespecter Unicorn - Kirin
    • Twin Twister
    • Performapal Drumerrilla
    • Vanity's Emptiness
    • Moon Mirror Shield
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Now Let's Continue to the Round Report

Round 1 - X
I forgot my deck, have to get it at home and then come back

Overall Result : 0-1

Round 2 - O
I got drop for no reason when I told one of the staff that I forgot my deck on round 1 and I go get it back. Got a bye won.

Overall Result : 1-1

Round 3 Vs Tellarknight OO
Game 1:
He opened up with Unuk, sending deneb to the grave, and setting 3 facedown. My turn I summon Joker to search for Wisdom-Eye. Discarded Wisdom-Eye for Pendulum Call and got Oafdragon and Dragonpit. I MST a backrow, which is a torrential. Then I run joker into Unuk, MP2 I pendulum Racoon and Toad. search for Kyubi and Tempest respectively. I discarded the Search Kyubi because i have 2 for Twin Twister. Hitting his call of the haunted and Alpha. He call the Deneb and Search for Altair. He summon Vega, activating effect summoning Altair, but I tempest Altair, stopping his plays. From here, I just kept using my Tempest to stop his plays. On the last turn I drew Twin Twister to remove 2 of his last facedown, which he cannot use.


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7900Gama -> Vega 
8000 6700Racoon Direct
8000 5400Gama Direct
8000 3900 Kyubi Direct
8000 0 Lethal / Scoop


Game 2:
I started with a Oafdragon, Kyubi, Racoon, Joker, Wavering. I summon Racoon to search another Racoon for safety reason. I set Kyubi and Kirin on the scale to setup wavering plays. He summon Altair and run into my racoon. he set 3 and end. Here I wavering Eyes my scales to search Joker.
I summon Joker and search Wisdom-Eye. But he Mind Crush me. With Racoon and Oaf, I setup a scale. Pendulum my Racoon and Kyubi. From here he have no monster, and  I kept hitting him. Once again Twin Twister came up at the right time to remove his backrow when I needed it.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7500 8000Altair -> Racoon
7500 7500Wavering Eyes
7500 7400Joker -> Altair
7500 6200 Racoon Direct
7500 4700 Kyubi
7500 0 Lethal / Scoop

Overall Result : 2-1

Round Comment:

  • Tempest did everything game 1
  • Twin Twister working as I expected to
  • Opening Majespecter engine. Really what I do not want when I don't have the magicians


Round 4 VS Tribute Monarch
Game 1:
I opened up good with my magician engine with a Kirin and Kyubi. I Know what he is playing because he was sitting next to me last round and we talk about it. He also knows my deck because he saw me playing. I setup my scales with Kirin + Kyubi with Tempest on my backrow. He Tenacity for stormforth and tribute Kirin for Majesty Fiend and run my Kyubi. He pot of duality and grabs a Caius. On my turn, I Pendulum, then made Cairngorgon to Run over his Majesty, With Kirin on my board he cannot do anything for his turn. His set monster was sent back to his hand with Kirin and Leaving an empty field.



Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7100 8000Majesty -> Kyubi
7100 7950Cairngorgon -> Majesty
7100 5950Kirin Direct
7100 0Lethal / Scoop


Game 2:
I started the game again. I opened up pretty good once again. Got the magician scale setup. Normal summon racoon and search for Kirin. Pendulum the Kirin and passed the turn. He set a card and pass the turn. I summon my Luster to try to push more damage to him. But he Battle Fader stopping my attacks. His turn, he activate March of the Monarch. Raigeki my field, removing Luster and then tribute summon for Vanity Fiend. He attack my racoon. My turn, he MST my scale but I replace it with Drummerrilla. I run over the Vanity with it, and Pendulum my monster back again sealing the game for him.




Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
6800 8000Vanity -> Racoon
6800 7800Kirin + Drum -> Vanity
6800 6500Toad Direct
6800 4650Luster Direct
6800 2650Kirin Direct
6800 0Lethal / Scoop


Overall Result: 3-1

Round Comment:

  • Drumerilla Saves the day
  • Non targetable Vanity Fiend/ Majesty Fiend and it cannot be destroyed by card effect is a problem.


Round 5 VS HERO
Game 1
I opted to go first, once again I opened up the majespecter engine. I have to make scale with Kirin and Toad. I normal summon Racoon for Kyubi, Pendulum the  search Tempest for it and set the second Tempest I have in my opening hand. His turn he summon EHERO Blazeman and search for poly. Use Poly, for EHero Trinity. I cannot stop him from attacking, and I got OTK that turn.


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
4200 8000Trinity -> Racoon
7008000Trinity -> Kyubi
0 8000Blazeman Direct


Game 2
I came into game 2 with an advantage. He doesn't know the deck that I am playing, I only have shown majespecter, not the magician. I open up pretty ok here. I summon my Toad search a Tempest even though I have another one in my hand. I assume he doesn't open up pretty well here because he only set cards and passes his turn for a few turn. He then summoned a Gamaciel on my field. Tributing my Toad. He then tried to hero lives, but I Vanity. He then sets a monster, because his life low enough. On my turn I tried to play safe and Banish his monster with Timebreaker, but he Strike Timebreaker. I hesitated to attack because of that, then I passed the turn. He didn't do anything important on his turn. I then tried attacking the monster, it was a Maxx "C". Next turn I just attack directly.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6700Gama Direct
8000 5400Gama Direct
8000 2700Hero Lives
8000 1200Notice 
8000 0Scoop / Lethal


Game 3
He seems frustrated because he sided the wrong thing on game 2. He didn't open what he needed and I opened up a pretty good hand with pendulum call.I have a tempest in my hand so I summon Fox to search for Tornado and discarded it for pendulum call. He tried to use Skyscraper with wild heart, but I just bounce his monster. I think he was trying to find a solution for my Kyubi + Moon Mirror Shield.


Game 3 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Kyubi Direct
8000 4500Kirin Direct
8000 0Scoop/ Lethal


Overall Result : 4-1

Round Comment:

  • Moon Mirror Shield is worth it
  • Using majespecter engine sometimes is good, like game 2

Round 6 VS Performapal Performage

Game 1:
This game is so funny, because we were laughing around. He played pretty fine until he misplayed putting Plushfire with Lizardraw so he can't pendulum. From here he just scoops

Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Kyubi Direct
8000 4400Oafdragon Direct
8000 0Lethal/ Scoop


Game 2:
He open amazing and I opened up a brick hand. I opened up a majespecter engine again. I tried to thin the deck by searching more majespecter and hoping to draw the magician scales. It didn't end up pretty well for me. He resolves a wavering for 3 and push forward for the game pretty fast after that. I tried to stop him with warning, but he gain too much advantage for me to come back.


Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7500 8000Wavering Eyes
5500 8000Solemn Warning
3700 8000Joker Direct
0 8000Lethal / Scoop

Game 3:
I opened up pretty bad. I forced myself to make a scale with Kyubi and Wisdom-Eye. I made a meteorburst to special summon the Kyubi on scale just for the Tempest search. I have Vanity to back me up, but he wavering eyes for 3 again and banishing my vanity to make plays that will win him the game.


Game 3 Live Point Ticker
Me Opponent Detail
8000 8000
7700 8000Joker -> Kyubi
7700 5500Meteorburst Direct
7200 5500Wavering Eyes
7200 4500Trick Clown
0 4250Lethal / Scoop


Overall Result:4-2

Round Comment:

  • Wavering eyes, nothing else to say
  • Opening nobledragon is the worst that could happen
  • I should summon meteorburst more when i have the chance.

Round 7 VS Performapal Performage

Game 1:
I opened up my magician scale without pendulum call protection. I tried to summon Racoon first to have more option to my plays but it got Solemn Warning. I then tried to put scales to Pendulum monster from my hand, but he Wavering it. Next turn he just goes off and kill me there. I got nothing to stop him


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6000Solemn Warning
7500 6000Wavering Eyes
6000 6000Pendulum Sorcerer Direct
4200 6000Joker Direct
0 6000Lethal / Scoop


Game 2:
I opened up Luster with Kirin, without any searchable scale. I set Luster with 3 facedown at first. He afraid of my facedown and also set a card then passes to me back. I tested the water a bit and push for damage. Which is successful but he summoned trapeze and sit on it. I think if i want to push for damage I need to do something, which is removing the trapeze, but I make a mistake and set my timebreaker magician instead. He attack it and I have to use Kirin to remove the Trapeze. I tribute summon Luster for Kirin which he then Solemn. At this point I know, even though I could've summon Timebreaker, but it will be Solemn anyway. But now its good because I can pendulum it back if I drew a scale. I tried to stall as much as I can. I hold my Ghost Ogre aswell when he uses Trapeze effect. I was doing this to hope for a Pendulum Call so I have a discard for it. But I didn't drew it and I was left open.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6150Luster Pendulum Direct
8000 4150Solemn Warning
5000 4150Damage Juggler Direct 2x
2500 4150Trapeze Direct
500 4150Solemn Warning
0 4150Lethal / Scoop


Overall Result : 4-3

Round Comment:

  • Bad hand happened
  • Opponent have great hand happened
Overall I think I did pretty good for this event considering my start. 

Monday, 2 March 2015

(Spi)ritual Beast Local 28/2/2015


Local Report

Hello everyone!, it's me again with another local report of my Yu-gi-oh deck, this time I am playing Ritual Beast ! 

Decklist:

Monster (16):
Tempest, Dragon Ruler of Storm
2x Spiritual Beast Apelio
3x Spiritual Beast Cannahawk
2x Spiritual Beast Pettlephin
Spiritual Beast Rampengu
3x Ritual Beast Tamer Elder
2x Ritual Beast Tamer Lara
2x Ritual Beast Tamer Wen


Reasonings:
* 1 rampengu/rampenta?
- yes yes, this will make some people says wtf man, but i feel like rampengu have its uses but not really that much, most of the time, i want a spiritual beast monster (tamer or the beast ) in the banish zone instead of the grave
* 2 dolphin? 
- yes, i almost always go for rampengu for dolphin most of the time, and therefore if i need a dolphin, i can send it to banish using canna or use apelio to banish from grave, so basicly i have a secondary dolphin at disposal if needed\
* No debris?
- im trying a build with no debris

The bad:
-Tempest feels underwhelming at times, but it have its uses.
- opening with either lara/ wen makes 0 impact, unless given the right circumstances
- drawing pengu in opening hand, makes Ulti-Canna play slower / less impact
- drawing double tamer sometimes make no play

The Good:
- 3 Canna make so much work with 3 elder
- drawing double tamer sometimes is useful 

Spells (12) :
Foolish Burial
Book of Moon
Snatch Steal
2x Mystical Space Typhoon
Dark hole
Ritual Beast's Bond
3x Emergency Teleport
Gold Sarcophagus
Dimensional Fissure

Reasoning:
* 2 MST?
- yes, I feel this format with nekroz and yosenju, I can be a little greedy with 2 MST instead of 3 in main

The Bad:
- Book of moon never used in the tourney

The Good:
- Bond saves me a game

Traps (13):
Bottomless Trap Hole
Macro Cosmos
Solemn Warning
2x Mirror Force
2x Ritual Beast Ambush
3x Ritual Beast Steeds
3x Mind Crush

Reasoning:
* Mirror Force?
- for killing yosenju's field and Qli's
* Mind Crush main?
- yep, so many searches today, so stopping them from snowballing is crucial 

The bad:
- Bottomless might be useless/ not really useful this format ( i never used it in the tourney too)
- Steed sometimes only used to pop 1/2 because they have threatening monsters

The Good:
- Mind Crush makes games much more easier to win
- Mirror Force making Qli game much more easier

Extra Deck:
Lavalval Chain
Castel , The Skyblaster Musketeer
Abyss Dweller
Number 101: Silent Honor ARK
Diamond Dire Wolf
Maestroke the Symphony Djinn
Lightning Chidori
2x Ritual Beast Ulti-Pettlephin
3x Ritual Beast Ulti-Cannahawk
3x Ritual Beast Ulti-Apelio

Reasoning:
*2 ulti dolphin?
- one just for rampengu fooder

The bad: 
-without debris, XYZ never happen

The Good:
- never have problem with "no more Ulti in extra deck"

Side Deck:
2x Shadow Imprisoning-Mirror
Raigeki
Book of Eclipse
Mystical Space Typhoon
2x Twister
2x Light Imprisoning-Mirror
2x Fiendish
2x Kaiser Colosseum
2x Grisaile Prison

Reasoning:
* Fiendish?
-since i can't kill anything above 2600, i need to get stteds, so i buy some time with this
*Kaiser?
- stop yosenju's swarm and qli swarm
*Light Mirror?
- idk why this is here, mainly Light sworn, but thats it
*Book of Eclipse?
- remove djinn lock,BA semi hate
*Grisaile?
- more BA hate and XYZ, synchro hate

The Bad:
-Light Imp, need to remove this i think
-Prison is used but didn't pop up in games
-Eclipse the same as Prison

The Good:
- Kaiser Works well in yosenju's matchup
- Fiendish helps a bit,but not much



Round 1 VS Yosenju

Game 1 O

He doesnt open a good hand


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Wen Direct
8000 5000 Wen Direct
8000 4900 Lara Direct
8000 3500 CannahawkDirect
8000 3300 Elder Direct
8000 1700 Rampengu Direct
8000 200 Wen Direct
6000 200 Solemn Warning
6000 0 Lethal / Scoop


Game 2 O

He have a good hand, but Kaiser Colloseum helps the game and make it easier



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 5400Ulti Apelio Direct
5100 5400 Kama 2 Direct
3500 5400 Kama 3 Direct
2400 5400 Tsujik Direct
2400 2800 Ulti Apelio Direct
2400 0  Scoop




The Bad:
- Nothing much this round

The Good:
- Kaiser Colloseum did wonders
- Ulti Apelio works around swift scarecrow




Round 2 VS Qli


Game 1 O


he didn't get first turn scout which is good, and i got an OTK field


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
6200 8000Qli Disk Direct
6200 7400 Lara Direct
6200 5400 Wen Direct
6000 0 OTK


Game 2 O

This game was pretty tough, but i managed to pull it off at the end


Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7200Scout Cost
8000 6400 Scout Cost
4900 6400 Disk Direct
4900 5600 Scout Cost
4900 4800 Scout Cost
2500 4800 Helix Direct
2500 4700 Lara Direct
2500 4500 Elder
500 4500 Solemn Warning
500 3500 Skill Drain Cost
500 0 Lethal/scoop

The bad:
- vanity/skill drain screw the deck up
-  qli monster with +2600 is hard to deal with

The Good:
- contact fusion, and contact fusion under skill drain helps a bit
- steeds and mirror force work well



Round 3 VS Yosenju

Game 1 O

Got a pretty good hand


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 5400 Ulti Apelio Direct
6200 5400 kama 2 Direct
6200 2800 Ulti Apelio Direct
6000 0 Lethal / Scoop



Game 2 O

First turn mind crush was pretty good to stop his plays, 



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7600 8000Kama 2 -> Canahawk
5600 8000 Kama 2 Direct
3600 8000 Kama 2 Direct
3600 6600 Ulti Canna Direct
3600 4000 Ulti Apelio Direct
3600 1600 Tempest Direct
6000 0 Lethal / Scoop



The bad: 
- second game open up lara with nothing on board
- forgot to contact fusion

The Good:
- Bond save me from torrential
- Tempest saves the day


Round 4 VS BA

Game 1 X

Open not a good hand, but he open up better hand



Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
5500 8000Dante Direct
3000 8000 Dante Direct
3000 7000 Dante Direct
3000 5200 Apelio Direct
3000 6200 Snatch Steal
0 6200 Lethal / Scoop




Game 2 X

Draw the most brick hand ever, plus he counter my play



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7500Wen -> Dante 
5500 7500 Dante Direct
3000 7500 Dante Direct
1400 7500 Cir Direct
0 7500 Lethal / Scoop



The Bad:
- Draw Brick
- no difi or macro

The Good:
- Draws my side


Overall, I think going 3-1 at the end of the day with Spiritual beast is quite good !
alright, that's all everyone

See you around

Monday, 23 February 2015

Nigatsu wa Kimi no Uso

Hello there everyone, this will be an unusual post from me. XD

"The title ..., shouldn't it be Shigatsu? instead of Nigatsu? "
"Yes, but this is still February, so ... yeah :3 "


WARNING: I will discuss spoilers regarding the anime Shigatsu wa Kimi no Uso and 5 Centimeters per Second to an extend ! All of these that I wrote are just my personal opinion !

Without further a do Let's Go on a Journey!



Well everyone will ask, why am I discussing this topic instead of the usual other topic?

Well my answer would be, I am surprised that this anime was beautiful

I have the impression that, nothing will come close to Clannad/After Story.
And so here I am, that I was proven wrong by Shigatsu.


Lets see the Synopsis from MAL :
"Piano prodigy Arima Kosei dominated the competition and all child musicians knew his name. But after his mother, who was also his instructor, passed away, he had a mental breakdown while performing at a recital that resulted in him no longer being able to hear the sound of his piano even though his hearing was perfectly fine. Even two years later, Kosei hasn't touched the piano and views the world in monotone, and without any flair or color. He was content at living out his life with his good friends Tsubaki and Watari until, one day, a girl changed everything. Miyazono Kaori is a pretty, free spirited violinist whose playing style reflects her personality. Kaori helps Kosei return to the music world and show that it should be free and mold breaking unlike the structured and rigid style Kosei was used to."

ok and then lets see the tag :Drama, Music, Romance,School, Shounen 

At first impression, this will be a typical Musical anime with a Drama and Romance here and there. Well in the beginning, you could say that, but when you keep watching this anime, it will soon change your view of the anime itself. 

The main character Arima Kosei had a mental breakdown while performing at a recital and then he cannot play the piano anymore. When he was confronted, he said he cannot listen to the sound of the piano that he is playing, he won't be able to play because he haven't been playing,etc etc . Of course Miyazono Kaori who confronted him says that he is just using these an an excuse.


Yes, yes. How many times have we as a person uses excuses to run away from things?
Either using our own action, or even our own words. Excuses to run away from things that we are not comfortable with or don't want to deal with.





We cannot run away from the things that we are not comfortable with or things that we don't want do deal with. We will gives excuses to run away, but if we keep running away, we cannot face the things that we have to face in our lives. There will be a light at the end of the tunnel or a light that can reach the bottom of a dark ocean that will give us way to face the problems that we have in our lives.


With these scene, I immediately remove my initial conception of the anime. This is not what it looks like and it hook me right into the series. 
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The second scene is this : "I wish you would just die" . It was spoken by Kosei to his mother when he got beaten up because he cannot play part of the score he played in the competition. 


In the context of the anime, Kosei develop a hatred to his mother because he sacrifice playing with his friend and other things for playing the piano. 
In the context of life, we will develop hatred for another person. Whether it is our own parents or other people. 

In case of our parents, we should think carefully of why are they doing this to us. In case of Kosei, his mother make kosei play the piano because she thinks that Kosei need this for his career (playing the piano). 
In case of other person, we should think of it this way, There is no way, no way at all to make all people happy at the same time. Think of it this way : if you post a comment on a social media, some people will agree with you and some people will disagree with you.

This is alright, since you should be making people that matters to you happy and if someone hates you, maybe you can fix that, or maybe you cannot fix that unless you make someone else hurt / unhappy.

BUT you have to remember your parents will never want to make their children suffer, They will always want to make you (their children) happy.

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The time keeps flowing while your time is frozen. 

The feeling of frozen in time, where you feel that you are still doing things from the past and still think its still in the past, even though you have grown up or everyone else has grown up around you .

People sometimes don't realize they are frozen in their own time. Still lingering in the memory of the past because they don't want to change the environment / atmosphere around them. 



This also happen in 5 Centimeter per second. The main character still linger in the past where he still try to text/mail his childhood (girl)friend, even though they have lost contact.
The feeling that develop by either the feeling of cannot let go, a feeling of hope that everything will eventually change or denying the truth.

Once again, this ties back to the first point in the blog, another form of excuse for running away from your problem. You cannot let go a person you loved, hope that a breakup eventually fixes itself or denying that something tragic actually happen. Realization of your time has frozen might not be apparent to yourself, but everyone else can see it, you haven't change at all (especially your way of thinking)

People will change throughout the year, they might not change their appearance , or attitude or etc, but something, something has change inside or outside that person.
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The last point, " We shouldn't have met"

This will usually came out from your ex-girlfriend or ex-boyfriend or might even came out form your friend. Feeling of regret that they have met you, feeling of regret they have spend the time with you .

There is always a reason why you met that particular person. Even though you wish you never met him/her.
In case of Kosei and Kaori, Kaori might think that meeting Kosei will ended up making him go back to his initial state of not wanting to play the piano again.
In the case of Takaki and Akari, will Takaki ever move forward if he didn't meet with Akari? will he be able to continue living on ?

Sometimes, even though we might regret of meeting someone in particular, we might develop something within ourselves. A more mature point of view, a reason to move forward, etc etc

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

It's already episode 18 for Shigatsu, and I feel like I want to watch it , but i don't want to watch it, what do you call this feeling again ?

" I want to hear it again, yet I don't want to hear it again. I want to see her, yet I don't want to see her. What do you call this kind of feeling again? "

I absolutely love this anime and i cannot wait the next episode !
Anyway enough of my rant, and have a good day everyone!
Let's Go on a Journey!!!

~k4zuk1~


Sunday, 21 December 2014

YCS Sydney 13th December 2014 Report


YCS Sydney Day 1

Hello everyone, this is me again and I am here to report you the YCS experience that I have last weekend. 

The deck that I use is my Mecha Phantom Beast deck. This is the Decklist:

Monster (16) : 
2 Mathematician 
3 Mecha Phantom Beast O-Lion 
3 Mecha Phantom Beast Tetherwolf 
1 Mecha Phantom Beast Hamstrat 
3 Mecha Phantom Beast Megaraptor 
2 Mecha Phantom Beast Blackfalcon 
1 Mecha Phantom Beast Harrliard 
1 Mecha Phantom Beast Coltwing 

Reasoning:
* Why no Tempest?
- (1) I feel like I needed the O-lion in the grave to setup for the extra normal summon 
- (2) I feel the number of monster is too few to run it 
* 1 Hamstrat?
- I am not playing the 6 and 9 xyz so he is there just to setup when necessary or extra reborn 
* Mathematician?
- to drop O-lion or coltwing to the grave, good to setup next turn play and it let me draw a card

The Bad:
- Hamstrat was only used once the whole day throughout the 7 Rounds, it did won the game though
- Having a Tempest, maybe would make a difference
- Mathematician was mainly used for a destruction effect target instead of the draw 
- Opening Hamstrat never spawn token, will always die to effects before flipping

The Good : 
- Opening Mathematician and a Mecha Phantom Beast is really good setup
- Coltwing Effect is useful throughout the day
- Harrliard replaces token when needed
- Blackfalcon drags out the duel

Spells (6) :
1 Foolish Burial 
3 Mystical Space Typhoon 
2 Draw Muscle 

Reasoning:
* Draw Muscle?
- Serve as a defensive to prevent token to get destroyed because token is important and it is a set card for MST bait and they never expected it
* No Supply Squad?
- tested it with the supply squad, it is good, but sometimes token is necessary to be alive
* No scapegoat?
- Feel like scapegoat will clog the field
* No Raigeki/ Dark Hole?
-  Dark hole was kinda bad against Shadoll, Burning Abyss, so i took it out
- Raigeki on the other hand , I have none; So yeah :(

The Bad:
- Raigeki was needed so badly to clear some stuff, even though those stuff are Artifact and Dante 
- Scapegoat would be good in some scenarios to drag on the game
- Supply Squad maybe would make a difference

The Good : 
- Draw Muscle make the opponent waste effect on tokens
- Most people are surprised for draw muscle
- Foolish with Megaraptor is a great opening hand

Trap (18) :
1 Compulsory Evacuation Device 
3 Aerial Recharge 
2 Wiretap 
1 Solemn Warning 
2 Spiritual Wind Art -Miyabi 
2 Breakthrough Skill 
2 Dimensional Prison 
1 Torrential Tribute 
2 Call of the Haunted 
1 Bottomless Trap Hole 
1 Tyrant's Temper 

Reasoning:
* Tyrant's Temper?
- because there is so many targetable trap cards (raigeki break, karma cut, compulsory evac, etc) this is good, it also serve as an anti Skill drain

The Bad:
- Wiretap and Tyrant's Temper was not really useful; Wiretap was only used ONCE out of the 7 Round where it was useful, every other scenarios it was more likely a dead draw. Tyrant's temper was not used at all

The Good : 
- Breakthrough Skill was really helpful


Extra (15) :
1 Giganticastle
1 Scrap Dragon 
1 Armades, Keeper of Boundaries 
1 Skypalace Gangaridai 
1 Superdreadnought Rail Cannon Gustav Max 
2 Mecha Phantom Beast Dracossack 
1Number 11: Big Eye 
1 Goyo Guardian 
1 Gear Gigant X 
1 Diamond Dire Wolf 
1 Lightning Chidori 
1 Abyss Dweller 
1 Number 101: Silent Honor ARK 
1 Number 74: Master of Blades 

Reasoning:
* Giganticasle? 
- 3100 To kill over Leo when necessary, and a level 9 Synchro
* Gigant X?
- serve as a searcher when there is no raptor in hand and it is necessary to search
* Diamond Dire Wolf?
- To pop some stuff if necessary 
* Master of Blades?
- Anti karma cut, dimensional prison, raigeki break, general targetable cards

The Bad:
- Giganticasle insta died to traps
- Gear Gigant X, Abyss Dweller plays is weak
- Diamond Dire Wolf and master of blades was never made
- Goyo have it's moment, but never had the chance to made it

The Good : 
-Chidori Works wondrous
- Aramdes also did it job 

Side(15):
Dimensional Fissure x1
Zombie World x1
Soul Drain x1
Cursed Seal of the Forbidden Spell x1
Macro Cosmos x1
Tyrant's Tummyache x2
Share the Pain x2
Typhoon x2
Shadow Imprisoning Mirror x2
Light Imprisoning Mirror x2

Reasoning:
* Zombie World?
- For Noble Knight Matchup, anti system down 
* Why not DNA surgery for anti system down?
- Just got it after day 2 :(
* Cursed seal with 6 spells?
- Yes, it is still a good card to stop Shadoll Fusion, Qliphort Scout or System Down
* Tyrant's Tummyache?
- When tested, it was really good against Yang Zing and Qliphort
* Share The Pain?
- Anti Single big monster for Noble Knight, Apoqliphort Killer, etc


The Bad:
- Never played against any shadoll or qliphort , so half of the side is useless

The Good : 
- Light Imprisoning did it work


Round 1 VS GhostrickSpirit

Game 1 X

His Nigitama Aratama into feral imp and search kagetokage. Followed by dropping dark armed next turn win him the game

Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7200 8000Feral Imp -> Math
7200 6300 Tetherwolf Direct
5400 6300 Dark Armed Direct
4600 6300 Aratama Direct
1800 6300 Dark Armed Direct
0 6300 101 Direct

Game 2 X

He open up the game with 101 and I only drawing math and no other monster lose me the game.

Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Math Direct
7400 6500 101 -> Math
5300 6500 101 Direct
3200 6500 101 Direct
1100 6500 101 Direct
0 6500 101 Direct

The Bad:
- I sided in Light and Shadow Mirror against him, both were hit by his MST in the second game.
- Opening Math into nothing for both games is pretty bad
- In game 2 I shouldve torrential when he nigitama aratama before he 101, because I only open torrential and bottomless. The bottomless was used to remove Black Luster Soldier Envoy of the Beginning 1 turn before I die.



The Good:
- Opening with double mirror is pretty good.
- Math has setup the field for both game

Round 2 VS Ghostrick 

Game 1 O

I opened up a pretty good hand, he was just trying to stall until he got his advantage, but i removed that possibility early enough.

Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7700 8000Ghost Mummy -> Blackfalcon 300
7700 6100 Chidori direct
7700 3800 Armades direct
7700 1900 Chidori direct
7700 200 Tetherwolf direct
7700 0 Armades Direct


Game 2 O

He really didn't open a good hand in this game

Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7250Math -> 750
8000 5150 Tetherwolf -> Jiangshi 2100
8000 3650 Math direct 
8000 1750 Raptor direct
8000 250 Math direct
8000 0 Raptor Direct


The Bad:
- Nothing this round



The Good:
- Open mediocre to good hand  



Round 3 VS Photon

Game 1 O

The first game was kinda troublesome where she make Constellar Omega first turn. But surprisingly, she didn't kill token and instead hit my mathematician, making me able to make a comeback and push to victory



Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7100 8000Constellar Omega-> Math 900
6200 8000 Omega -> Math 900
6200 5200 Scrap dragon Direct 2800
6200 3600 Coltwing Direct 1600
6200 800 Scrap Direct 2800
4200 800 Solemn Warning
4200 0 Coltwing direct

Game 2 O

We both got a brick hand, but mine was slightly better

Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Math direct
8000 5000 Math direct 
8000 3000 Math direct 
8000 1500 Math direct
8000 800 Math direct
8000 0 Math Direct

The Bad:
- Drawing only mathematician on the second game



The Good:
- Opponent brick second game hand too

Round 4 VS Tellarknight

Game 1 X

He open up an absolute bomb hand with interstellar nova plus a solemn warning.




Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
9000 8000Upstart Goblin
6900 8000 Triverr Direct 2100
6300 8000 Triverr -> Math 600
4800 8000 Deneb Direct 1500
3100 8000 Altair Direct 1700
1000 8000 Triverr Direct 2100
0 8000 Deneb Direct


Game 2 X

I opened up with my Light mirror, but I didn't draw more monster to back it up, he also stalls until he got plays and kills me afterwards


Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
9000 8000Upstart Goblin
9000 6100 Raptor direct 1900
8100 6100 Delteros -> Raptor 900
7600 6100 Falcon -> Altair 500
7600 4100 Soul Charge 2000
7300 4100 Falcon -> Castel 300
6900 4100 Sirius -> Falcon 400
4400 4100 Delteros direct 2500
0 4100 Scoop


The Bad:
- Tellarknight is a bad matchup, too much resources needed to remove the combo

- Game 2 hand was not optimal 
- Falcon pretty much drags out the game on Game 2 


The Good:
- Side board card in the opening hand
- Falcon pretty much drags out second game on Game 2


Round 5 Six Sam

Game 1 X

Was a good opening hand, but Heroic Champion Gandiva killed all strategy.



Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7000Falcon-> Kageki 1000
5700 7000 Legendary Shien -> Falcon 1300
4000 7000 Legendary Enishi -> 1700
1900 7000 Gandiva Direct 
0 7000 Scoop



Game 2 X

Opened up pretty decent, but because i warning one of his monster, he ended up using Double Edge sword technique and getting more advantage afterwards




Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6300Tetherwolf Direct 1700
8000 4600 Tetherwolf Direct 1700
7900 4600 Kizan -> Tetherwolf 100
5900 4600 Solemn warning
5600 4600 Excalibur -> Tetherwolf 300
3100 4600 Shogun Shien 2500
0 4100 Scoop


The Bad:
- Gandiva on the first game is really hard to deal with 

- Game 2, got 2 breakthrough in hand, and wasn't really helping
- Sideboard card is not really optimal to beat six sams


The Good:
- there is none this round

Round 6 VS Burning Abyss

Game 1 O 

This game was pretty fast and pretty easy, his combo was stopped with an early dweller and he thought he survived for one more turn, gustav seal the deal




Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7400 8000Dante -> Raptor 600
7400 7700 Dweller -> Calcab 300
7400 5800 Raptor Direct 1900
6600 5800 Dante-> Dweller 800
6600 4100 Tetherwolf direct 1700
6600 2900 Falcon Direct 1200
6600 1000 Raptor Direct 1900
6600 0 Gustav effect 2000


Game 2 X

Second game he got virgil first turn , and his advantage grows further into double dante. Where he goes downered magician and piercing me to death using my token



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7000 8000Virgil -> Math 1000
5600 8000 Calcab Direct 1400
5600 7800 Coltwing-> Calcab 200
4700 7800 Dante->Coltwing 900
3700 7800 Dante-> Math 1000
1400 7800 Downered -> Token 2300
0 7800 Downered -> Token lethal



Game 3 X

I got a brick hand this game and he got a decent hand




Game 3 Live Point Ticker
Me Opponent Detail
8000 8000
7200 8000Dante->Tetherwolf 800
4700 8000 Virgil Direct 2500
3200 8000 Math Direct 1500
700 8000 Virgil Direct 2500
400 8000 Falcon -> Math 300
0 8000 Math Direct lethal


The Bad:
- Dante and virgil is hard to deal with

- not a single sideboard card is drawn


The Good:
- Didn't get hit by a single burning lake
- he mills both of his system down

 Round 7 VS Watt

Game 1 O

He didn't get his watt hopper lock and he scoop.


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7200 8000Raioh-> Hamstrat 800
7200 7000 Hamstrat -> Dragonfly 1000
7200 6000 Hamstrat -> Dragonfly 1000
6200 6000 Cobra direct 1000
6200 4500 Tetherwolf -> Cobra 1500
6200 0 enemy scoop




Game 2 X

He got hopper lock and he starlight road my torrential, and because i have no other outs, I scoop.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7900Messenger of peace 100
8000 7900 Messenger of peace 100
8000 7800 Messenger of peace 100
8000 7700 Messenger of peace 100
8000 7600 Messenger of peace 100
8000 7500 Messenger of peace 100
7000 7500 Cobra Direct
0 7500 Scoop



Game 3 O

He have the hopper lock and didn't do it , and therefore he scoop because i can just attack him directly with the stolen cobra




Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7000 8000Cobra direct 1000
7000 6200 Goyo -> Cobra 1800
7000 5100 Hamstrat Direct 1100
7000 0 Enemy Scoop

The Bad:
- I only have 1 answer to hopper lock which is torrential, the other method, gustav max is not reliable

- no sideboard card that is usable


The Good:
- He misplayed the last game
- Got goyo guardian early to get his cobra if needed later on

Conclusion:


It was another good experience. I was expecting to play against more meta decks, but apparently according to the statistics, there are a lot more rogue deck than the top decks
I am considering of playing a meta deck if there is gonna be another YCS

I will be writing the day 2 report even though I didn't do much on the second day



Tuesday, 16 September 2014

A-z Challenge Alchemist

Here is the continuation of my A-z challenge guys

Alchemist :


I will post my next one after i finish editing

Stay tune :D

Thanks

Monday, 15 September 2014

Road to victory Abaddon

Because A-z challenge will have circumstances where i lost games, i will upload montages of those games and upload it under the name Road to Victory

Here is the abaddon road to victory :




That's it for this post guys

Thank you :D

A-z Challenge Abaddon

Hello Eveyone !
It's me again K4zuk1

Today I am going to show you my run of A-z Challenge, starting with Abaddon
without further ado :



I recorded this around April this year, and i forgot about it after that. XD

Because they release the all hero challenge, i remember about this and started to upload it


Anyway, Thanks all for coming here !