Monday, 18 January 2016

YCS Sydney Report


Hello everyone, Yesterday I went to YCS Sydney and I am going to report my experience there.

This YCS would be the 3rd YCS I visited. In my opinion, the this YCS is not an improvement from the last one. I would say it is a downgrade from the last one.

Why would I say that?  There are a few reason for that.

  1. I feel that Konami was not prepared for this YCS. In terms of the number of participant, Konami was not prepared to accommodate 855 people in the venue they have chosen. In the first 3 round (that I know of ) a few people need to play their round away from the main room and on another room. This is hard to say, because if they book a bigger venue, but the number of players is not big enough, then its a waste of their money. 
  2. This YCS, we do not have the online match checker. Last YCS, players can check their phone and login with their cossy ID and check their next match / previous match. So they do not need crowd around the paper with the match information every round. This also applied for your standing at the end of Day 1 or the whole event. 
  3. Round Time. As players we could see the round time that was displayed on multiple screen across the walls last YCS. We do not have that luxury this time.
Other than that I believe YCS Sydney was a satisfying event for me, even though I have a bit of a hiccup.


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Decklist (41) :

Monster (26) :
3 x Dragonpit Magician
3 x Perfomapal Skullcrobat Joker
3 x Wisdom-Eye Magician
2 x Oafdragon Magician
Nobledragon Magician
Timebreaker Magician
2 x Luster Pendulum, The Dracoslayer
2 x Majespecter Toad - Ogama
3 x Majespecter Racoon - Bunbuku
3 x Majespecter Fox - Kyubi
3 x Majespecter Unicorn - Kirin

Reasoning:
Noble Dragon: Meteorburst Play or Rank 3 play
Timebreaker Magician : Removes Threat from board : ie Spellcanceller, Naturia Beast, Vanity Fiend
3 Kirin : 2 is enough , but the 3rd is for emergency Scale
2 Luster : I feel running 3 is too much for the deck, but at the same time i want an easy access to ignister. I can also search most of my other card if i really need extra of them.
0 Dragonpulse : I feel this is not needed, probably could've put it in instead of the 3rd kirin
3 Kyubi , 2 Gama : The trap searcher of the deck, it might be too much, but they are scale 2/5 respectively and they are also level 4 for rank 4 plays.

Spell (9):
Mystical Space Typhoon
2 x Twin Twister
3 x Wavering Eyes
3 x Pendulum Call

Reasoning:
1 MST 2 Twin Twister: I feel the third twin twister will hurt the deck instead of benefiting the deck

Trap (6) :
3 x Majespecter Tempest
Majespecter Tornado
Solemn Warning
Vanity's Emptiness

Reasoning:
1 Tornado: To remove some target that needs to be removed
0 Strike: didn't get hands on them
Vanity : It still a good card when it is played in the correct time. Main boarding it seems much better than siding it.

Extra (15):
Number 101 : Silent Honor ARK
Lightning Chidori
Castel The Skyblaster Musketeer
Performage Trapeze Magician
Diamond Dire Wolf
Number 39 : Utopia Beyond
Odd-eyes Absolute Dragon
Odd-eyes Rebellion Dragon
Meteorburst Dragon
Dinoster Power, The Mighty Dracoslayer
2 x Ignister, The Blasting Dracoslayer
Number 30: Acid Golem of Destruction
Totem Bird
Cairngorgon, The Antiluminescent Knight

Reasoning:
101: This was meant to be dweller, but i forgot about dweller, that why i put this here.
Diamond Dire Wolf : extra removal if needed
Rebellion : summon off absolute.
Meteorburst : Anti kozmo and Anti juggler in battle phase

Side (15):
2 x Imperial Iron Wall
2 x Effect Veiler
2 x Ghost Ogre & Snow Rabbit
2 x Typhoon
2 x Moon Mirror Shield
2 x Performapal Drumerrilla
2 x Trap Eater
1 x Twin Twister

Reasoning:
Drummerilla : To push over monster that I have a hard time dealing with
Trap Eater: Remove Anti-spell without eating my normal summon
Twin Twister : extra backrow hate / scale hate
0 Maxx C : Was thinking about this with my friend, but I decided not to use it.








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Deck Feel:

  • Main Deck:
    • Monsters
      • I drew every monster that I have in the deck. Sometimes they came when I wanted to, sometimes they come when I don't which will happen anyway. 
      • I feel I am too hesitant on playing Luster to search for other copies of other card, when I don't have pendulum call / magician scales. 
      • Nobledragon came up a lot of the time. Which makes me sad
    • Spell:
      • Wavering Eyes almost never came up more than 1 in a game. Even worse, never came up at all
      • Twin Twister never let me down.
    • Traps:
      • Since majority are searchable, I feel it's ok. But the times when Tempest came on opening hand without any Majespecter level 4/3 is too much.
  • Extra Deck:
    • I have made:
      • Ignister
      • Meteorburst
      • Cairngorgon
    • Comment:
      • Games were fast or super slow. If its super fast, I don't even need to xyz before they die. When it's super slow, my monster kept getting destroyed making me hard to make xyz
  • Side Deck:
    • Not Use:
      • Imperial Iron Wall
      • Trap Eater
    • Comment:
      • Typhoon feel underwhelming most of the game i sided it in. 
      • I feel Maxx "C" was needed most of the time.
      • Effect Veiler and Ogre came up at the wrong time. I needed Veiler, but Ogre was there, I needed Ogre, Veiler was there.
  • MVP:
    • Majespecter Unicorn - Kirin
    • Twin Twister
    • Performapal Drumerrilla
    • Vanity's Emptiness
    • Moon Mirror Shield
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Now Let's Continue to the Round Report

Round 1 - X
I forgot my deck, have to get it at home and then come back

Overall Result : 0-1

Round 2 - O
I got drop for no reason when I told one of the staff that I forgot my deck on round 1 and I go get it back. Got a bye won.

Overall Result : 1-1

Round 3 Vs Tellarknight OO
Game 1:
He opened up with Unuk, sending deneb to the grave, and setting 3 facedown. My turn I summon Joker to search for Wisdom-Eye. Discarded Wisdom-Eye for Pendulum Call and got Oafdragon and Dragonpit. I MST a backrow, which is a torrential. Then I run joker into Unuk, MP2 I pendulum Racoon and Toad. search for Kyubi and Tempest respectively. I discarded the Search Kyubi because i have 2 for Twin Twister. Hitting his call of the haunted and Alpha. He call the Deneb and Search for Altair. He summon Vega, activating effect summoning Altair, but I tempest Altair, stopping his plays. From here, I just kept using my Tempest to stop his plays. On the last turn I drew Twin Twister to remove 2 of his last facedown, which he cannot use.


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 7900Gama -> Vega 
8000 6700Racoon Direct
8000 5400Gama Direct
8000 3900 Kyubi Direct
8000 0 Lethal / Scoop


Game 2:
I started with a Oafdragon, Kyubi, Racoon, Joker, Wavering. I summon Racoon to search another Racoon for safety reason. I set Kyubi and Kirin on the scale to setup wavering plays. He summon Altair and run into my racoon. he set 3 and end. Here I wavering Eyes my scales to search Joker.
I summon Joker and search Wisdom-Eye. But he Mind Crush me. With Racoon and Oaf, I setup a scale. Pendulum my Racoon and Kyubi. From here he have no monster, and  I kept hitting him. Once again Twin Twister came up at the right time to remove his backrow when I needed it.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7500 8000Altair -> Racoon
7500 7500Wavering Eyes
7500 7400Joker -> Altair
7500 6200 Racoon Direct
7500 4700 Kyubi
7500 0 Lethal / Scoop

Overall Result : 2-1

Round Comment:

  • Tempest did everything game 1
  • Twin Twister working as I expected to
  • Opening Majespecter engine. Really what I do not want when I don't have the magicians


Round 4 VS Tribute Monarch
Game 1:
I opened up good with my magician engine with a Kirin and Kyubi. I Know what he is playing because he was sitting next to me last round and we talk about it. He also knows my deck because he saw me playing. I setup my scales with Kirin + Kyubi with Tempest on my backrow. He Tenacity for stormforth and tribute Kirin for Majesty Fiend and run my Kyubi. He pot of duality and grabs a Caius. On my turn, I Pendulum, then made Cairngorgon to Run over his Majesty, With Kirin on my board he cannot do anything for his turn. His set monster was sent back to his hand with Kirin and Leaving an empty field.



Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
7100 8000Majesty -> Kyubi
7100 7950Cairngorgon -> Majesty
7100 5950Kirin Direct
7100 0Lethal / Scoop


Game 2:
I started the game again. I opened up pretty good once again. Got the magician scale setup. Normal summon racoon and search for Kirin. Pendulum the Kirin and passed the turn. He set a card and pass the turn. I summon my Luster to try to push more damage to him. But he Battle Fader stopping my attacks. His turn, he activate March of the Monarch. Raigeki my field, removing Luster and then tribute summon for Vanity Fiend. He attack my racoon. My turn, he MST my scale but I replace it with Drummerrilla. I run over the Vanity with it, and Pendulum my monster back again sealing the game for him.




Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
6800 8000Vanity -> Racoon
6800 7800Kirin + Drum -> Vanity
6800 6500Toad Direct
6800 4650Luster Direct
6800 2650Kirin Direct
6800 0Lethal / Scoop


Overall Result: 3-1

Round Comment:

  • Drumerilla Saves the day
  • Non targetable Vanity Fiend/ Majesty Fiend and it cannot be destroyed by card effect is a problem.


Round 5 VS HERO
Game 1
I opted to go first, once again I opened up the majespecter engine. I have to make scale with Kirin and Toad. I normal summon Racoon for Kyubi, Pendulum the  search Tempest for it and set the second Tempest I have in my opening hand. His turn he summon EHERO Blazeman and search for poly. Use Poly, for EHero Trinity. I cannot stop him from attacking, and I got OTK that turn.


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
4200 8000Trinity -> Racoon
7008000Trinity -> Kyubi
0 8000Blazeman Direct


Game 2
I came into game 2 with an advantage. He doesn't know the deck that I am playing, I only have shown majespecter, not the magician. I open up pretty ok here. I summon my Toad search a Tempest even though I have another one in my hand. I assume he doesn't open up pretty well here because he only set cards and passes his turn for a few turn. He then summoned a Gamaciel on my field. Tributing my Toad. He then tried to hero lives, but I Vanity. He then sets a monster, because his life low enough. On my turn I tried to play safe and Banish his monster with Timebreaker, but he Strike Timebreaker. I hesitated to attack because of that, then I passed the turn. He didn't do anything important on his turn. I then tried attacking the monster, it was a Maxx "C". Next turn I just attack directly.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6700Gama Direct
8000 5400Gama Direct
8000 2700Hero Lives
8000 1200Notice 
8000 0Scoop / Lethal


Game 3
He seems frustrated because he sided the wrong thing on game 2. He didn't open what he needed and I opened up a pretty good hand with pendulum call.I have a tempest in my hand so I summon Fox to search for Tornado and discarded it for pendulum call. He tried to use Skyscraper with wild heart, but I just bounce his monster. I think he was trying to find a solution for my Kyubi + Moon Mirror Shield.


Game 3 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Kyubi Direct
8000 4500Kirin Direct
8000 0Scoop/ Lethal


Overall Result : 4-1

Round Comment:

  • Moon Mirror Shield is worth it
  • Using majespecter engine sometimes is good, like game 2

Round 6 VS Performapal Performage

Game 1:
This game is so funny, because we were laughing around. He played pretty fine until he misplayed putting Plushfire with Lizardraw so he can't pendulum. From here he just scoops

Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6500Kyubi Direct
8000 4400Oafdragon Direct
8000 0Lethal/ Scoop


Game 2:
He open amazing and I opened up a brick hand. I opened up a majespecter engine again. I tried to thin the deck by searching more majespecter and hoping to draw the magician scales. It didn't end up pretty well for me. He resolves a wavering for 3 and push forward for the game pretty fast after that. I tried to stop him with warning, but he gain too much advantage for me to come back.


Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
7500 8000Wavering Eyes
5500 8000Solemn Warning
3700 8000Joker Direct
0 8000Lethal / Scoop

Game 3:
I opened up pretty bad. I forced myself to make a scale with Kyubi and Wisdom-Eye. I made a meteorburst to special summon the Kyubi on scale just for the Tempest search. I have Vanity to back me up, but he wavering eyes for 3 again and banishing my vanity to make plays that will win him the game.


Game 3 Live Point Ticker
Me Opponent Detail
8000 8000
7700 8000Joker -> Kyubi
7700 5500Meteorburst Direct
7200 5500Wavering Eyes
7200 4500Trick Clown
0 4250Lethal / Scoop


Overall Result:4-2

Round Comment:

  • Wavering eyes, nothing else to say
  • Opening nobledragon is the worst that could happen
  • I should summon meteorburst more when i have the chance.

Round 7 VS Performapal Performage

Game 1:
I opened up my magician scale without pendulum call protection. I tried to summon Racoon first to have more option to my plays but it got Solemn Warning. I then tried to put scales to Pendulum monster from my hand, but he Wavering it. Next turn he just goes off and kill me there. I got nothing to stop him


Game 1 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6000Solemn Warning
7500 6000Wavering Eyes
6000 6000Pendulum Sorcerer Direct
4200 6000Joker Direct
0 6000Lethal / Scoop


Game 2:
I opened up Luster with Kirin, without any searchable scale. I set Luster with 3 facedown at first. He afraid of my facedown and also set a card then passes to me back. I tested the water a bit and push for damage. Which is successful but he summoned trapeze and sit on it. I think if i want to push for damage I need to do something, which is removing the trapeze, but I make a mistake and set my timebreaker magician instead. He attack it and I have to use Kirin to remove the Trapeze. I tribute summon Luster for Kirin which he then Solemn. At this point I know, even though I could've summon Timebreaker, but it will be Solemn anyway. But now its good because I can pendulum it back if I drew a scale. I tried to stall as much as I can. I hold my Ghost Ogre aswell when he uses Trapeze effect. I was doing this to hope for a Pendulum Call so I have a discard for it. But I didn't drew it and I was left open.



Game 2 Live Point Ticker
Me Opponent Detail
8000 8000
8000 6150Luster Pendulum Direct
8000 4150Solemn Warning
5000 4150Damage Juggler Direct 2x
2500 4150Trapeze Direct
500 4150Solemn Warning
0 4150Lethal / Scoop


Overall Result : 4-3

Round Comment:

  • Bad hand happened
  • Opponent have great hand happened
Overall I think I did pretty good for this event considering my start. 

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