Saturday, 2 November 2013

Shadow Specters Sneek Peek Report !

Hello Everyone !!
Today I went to the Shadow Specters Sneep Peek in my local hobby shop, and this is my report !


Highlight Card

Pumprincess The Princess of Ghost(common)
Level 3 - Dark zombie
900/1000
Effect:
if this face up card is destroyed while in the monster card zone, you can place it face up in your spell and trap zone as a continuous spell card, instead of sending it to the graveyard. While this card is treated as a continuous spell card by this effect, during each player's standby phase: place 1 pumpkin counter on this card. all monster your opponent control lose 100 ATK and DEF for each pumpkin on this card.

This card is amazing in the sneek peek today. Basicly its a growing burden of the mighty which also make you lose DEF with the attack. Because of the limited format of the sneek peek, this card makes the difference of winning your game and losing it.





















Mystic Tree Dragon + Mystic Water Dragon = Number 46 Dragluon

Mystic Tree Dragon (common)
Level 4 Earth Dragon
100/1400
Effect:
Once per turn, you can target 1 water type Dragon monster you control; this card level become the current level of that monster.

Mystic Water Dragon (common)
Level 8 Water Dragon
1000 / 2000
Effect:
If you control an earth monster, you can special summon this card( from your hand). You can only special summon " Mythic water dragon" once per turn this way

Number 46: Dragluon
Rank 8 Light Dragon
3000/3000
Effect:
2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Special Summon 1 Dragon-Type monster from your hand.
● Target 1 Dragon-Type monster your opponent controls; take control of that target.
● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.

Basicly this combo is Summon Mystic Tree, special Mystic Water. Then effect of Mystic Tree make it level 8 and XYZ for Dragluon. Instant 3000 Beater in the limited format.
Only the ones that have Dragluon actually play this combo, since Mystic Tree and Water are common, you will have at least one each so its not really hard to pull of.






















Vampire Hunter + Vampire Duke
Vampire Hunter (Super Rare)
Level 4 Dark Warrior
1600/1600
Effect:
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.

Vampire Duke (Rare)
Level 5 Dark Zombie
2000/0
Effect:
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: Y
ou can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

This combo works well in the sneek peek today. Since the majority of the cards are Dark type monsters, Vampire Hunter just kill it. Vampire Hunter is the DARK only catatstor. The only monster that can kill it is Knight Day Grepher  and the bujingi another counterpart of itself, the Level 8 Armed Protector Dragon, Dragluon or Archfiend Giant with its effect.

if you manage to get rid of it, Vampire Duke just bring it back and your problem came back again. This combo was pretty good in the limited format, since you have limited ways to get rid of it.






















Vampire Kingdom + Vampire Grace

Vampire Kingdom
Field Spell Card
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Vampire Grace
Level 6 Dark Zombie
Effect:
While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by a Zombie-Type monster's effect: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


The first thing need to happen is to summon grace. after that activate kingdom. Activate Grace's effect, choosing one from (monster, spell or trap). Because your opponent send card to their grave from their deck, you can destroy one card that they control if you can send a Dark vampire monster from hand / deck to the grave. This can destroy some key card like Intrigue Shield and Pumprincess if its already in the spell and trap card zone.

The problem when dealing with this is Grace will go into 2500 when attacked or attacked because of the kingdom. This is pretty hard to deal with, since the other field card that can be used to counter this is the Ghostrick Mansion . The only monster that can beat it is the level 8 Armed Protector Dragon with at least 1 equip card.

Even if you cant send a Dark vampire from deck/hand to the grave, you can still activate Grace's effect to send 1 card from their deck to grave, which makes your opponent deck out faster.

This can also be combo with Vampire Duke, where you send a dark vampire to the grave, next turn summon duke, special summon that monster to the field.





























Kidmodo Dragon = Armed Protector Dragon + Dragon Shield/Intrigue Shield

Kidmodo Dragon
Level 3 Earth Dragon
100/200
Effect:
if this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn.

Armed Protector Dragon
Level 8 Light Dragon
2000/2800
Effect:
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to it.

Dragon Shield
Equip Spell Card
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.

Intrigue Shield
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in face-up Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.

This is one of the combo that I have today. What I did is set Kidmodo Dragon, pass turn.
Opponent attack into it and I special summon Armed Protector in defense. where they cant kill it.
Next turn I equip it with Dragon Shield. Where it will give him protection from battle and card effects and +500 ATK.
This will actually kill every thing that they should have. Keep in mind that the equip spell card cannot be destroyed since Armed Protector protects them.

If you dont have dragon shield, you can use it with intrigue shield since it will count as an equip spell card after it activates .


Matches :
Match 1:
X O O
1st Round: He open up with vampire hunter when I have 2 Skelesaurus in my hand. I ended up getting out Archfiend Giant and kill his vampire hunter. He proceeds to summon Vampire duke because he have the field advantage. I am able to kill his duke, but I cannot deal with his Vampire Hunter. He then proceed to do the Vampire Grace + Vampire Kingdom combo where he call monster every turn. I have no out and he got me there

2nd Round : I got my Knight Day Grepher to kill his vampire hunter , and he didn't get his other combo out since I keep killing his monster, and I win this round just from beating his monster down

3rd Round: I open up with skelesaurus and hit him a few times. He scoop a few turns after because he only got Chow Chow Chan, and Baby Racoon Tantan to protect him, the rest of his hand was Vampire kingdom, 2 vampire grace, vampire duke

Match 2:
X O O
1st Round : I draw all monsters with "no" attack. He then proceed to combo me with Grace + kingdom, then he beat me down with his other monster. I have no monster to beat his Grace at the end , and I scoop this game.

2nd Round: This round, I managed to stop his grace combo going off and I just rely on hitting him with my monster. He have no chance of comeback and we go to the third game.

3rd Round : I opened up with 2 Pumprincess. I setup a higher defence position monster then I set the 2 pumprincess consecutively.He killed one of the pumpkin. He then summoned Granmarg The Mega Monarch and tried to attack me trying to beat the ticking pumpkin. Unfortunately he hit another pumpkin. After that I managed to stall the game to basicly kill every one of his monster because they have 0 Atk/ 0 Def from the 2 pumpkin i have in the board. His Granmarg have 0 Atk/ 0 Def.
Unfortnately I also hit a pumpkin. slowing my attack down. I managed attack him just enough to win the game.

Match 3:
X O O
1st Round: We traded monster one by one, but then I got my kidmodo into Armed Protector combo. Unfortunately I can only equip it with Intrigue Shield so it doesnt have protection from card effect. I attack his Bujingi and he activates Bujingi Raven and kill my Armed Protector. After that I just went downhill because I lost board control.

2nd Round:  In this round, I managed to get a pumpkin into my spell and trap zone. Before it even reach 2 counter it got destroyed by Bujingi Centipede.Luckily I still managed board control and I won this game.

3rd Round: He started with Vampire Hunter. I luckily have rasetsu that saved me from dying. Next turn he forgot to attack me, where i ended up getting Archfiend Giant out and kill his vampire hunter. I then continuously swarm my field where he cant come back from that and win from there

Match 4:
O X O

1st Round: I started with a skelisaurus. He then respond by playing a monster card face down and the ghosttrick mansion. On my next turn, I activate my Vampire kingdom just for the attack boost for my skelisaurus, which let me go through his defence position monster. He special summon spectre after my attack. On his turn, he kill my vampire kingdom for another mansion and set another monster along with the spectre.
From here on I just attacked him directly bit by bit. Unfortunately I hit a yuki onna with one of my monster. I immediately tribute this monster on my turn for my Archfiend Giant to continue to barrage of attack. He tried to slow down my attack by special summoning Black Dragon Collapserpent in defense position just to give him time, unfortunately I draw White Dragon Wyverburster where i got enough damage to win the game even though he have 4 ghosttrick facedown

2nd Round: He got his Ghosttrick combo out and i cannot go through his defences, i basicly just attack directly , but next turn he just flip my monster facedown with Ghosttrick Witch and attack with all of his ghosttrick, where he outdamaged me since mansion let him deal full damage, while i deal half. He won this round convincingly

3rd Round: I tried to stop his Ghosttrick combo once more with Vampire kingdom + skelisaurus, he come got to special summon spectre and summon Vampire Grace next turn. Luckily i have a good field setup. I stall a few turn  and i got pumpkin. I tried to attack into his Grace, but he Ghostrick Scare my pumpkin and managed to stop my track there. At the end of my turn I have skelisaurus, Jiangshi facedown, and a pumpkin. He attacked my Skelisaurus because i keep killing his facedown monster. I draw into Witch, where i managed to turn this around. Flip Jiangshi, summon witch, where i flip Grace facedown. Then i attack with pumpkin because Grace only have 1200 def and pumpkin with vampire kingdom is 1400.

He got no other out from this position since he is out of ghostrick monster and he got his field card too late.

Result : 4-0
Deck List:
2 Intrigue Shield
1 Rasetsu
1 Terrene Toothed Tsuchinoko
1 Dragon Shield
1 Armed Protector Dragon
1 Kidmodo Dragon
1 White Dragon Wyverbuster
1 Black Dragon Collapserpent
1 Vampire Kingdom
2 Skelesaurus
1 Archfiend Giant
1 Knight Day Grepher
2 Pumprincess the princess of ghost
1 ghostrick Vanish
1 ghostrick witch
2 Ghostrick Jiangshi
1 Ghostrick Stein
1 Battlin Boxer Rabbit Puncher
Total Cards: 22


Loot for today:
1 Shadow Specters Mat ( ended up trading it for Daigusto Emerald )
1 Kidmodo Dragon ( traded it out for $5AUD worth of Store credit)
1 White Dragon Wyverburster ( Traded out for Ghostrick Mansion)
1 Black Dragon Collapserpent (Traded out for Ghostrick Mansion)
2 Mecha Phantom Beast Kalgriffin
1 Baby Racoon TanTan
2 Yellow Bellied Oni
3 Intrigue Shield
2 Bujingi Centipede
1 Rasetsu
2 Sruvival of the Fittest
1 Secret Sect Druid Dru
1 Bujingi Ibis
1 Swords at Dawn
2 Mira the Star Bearer
1 Vampire Grace
1 Terrene Toothed Tsuchinoko
2 Gagagatag
1 battlin Boxer Cheat Commander
1 Bujin Regalia The Mirror
1 Sould Drain Dragon
1 Burst Rebirth
1 Number 65: Djinn Buster
1 Mysthic Tree Dragon
4 Malicevorous Fork
2 Malicevorous Knife
1 Dragon Shield
2 Armed Protector Dragon
3 Numbers Overlay Boost
1 Chow Chow Chan
1 Vampire Kingdom
2 Skelesaurus
1 Sacred Serpent's Wake
1 Vivid Knight
1 Archfiend Giant
1 Knight Day Grepher
3 Pumprincess the princess of ghost
1 Chain ignition
2 Ghostrick Vanish
1 ghostrick witch
1 Ghostrick Specter
3 ghostrick mansion
2 Ghostrick Jiangshi( traded one for Griffin)
2 Ghostrick Stein
1 Ghostrick Ghoul
3 Ghostrick Yuki Onna

and that's all for my report of Shadow Specters Sneek Peek. I was gonna post the tournament part too but i go against it

That's all guys
see ya next time
~k4zuk1~

Source: All image, card text are all i got from Yugioh.wikia.com

Tuesday, 11 June 2013

World Championship Qualifier


Hello everyone!
I will now give you a report of WCQ: Oceanic Championship
first of all I am playing wind-up, the problem that happen every single time here is they drop effect veiler, maxx "C". so i reluctant to go off since if i go off and stop they will just crush me.

So then many people ask why i don't play something like e-dragons or mermail or even prophecies? ermmm i have no money to spend for those deck =.=
dracossac -> ~$130 each
big eye -> ~$110 each
spellbook of Judgment ->~$70 each
megalo ->~$50 each
so i dont think so

------------------------------------------------------------------------------------------------------------
1st round VS E-dragon X O X
1st match -> he got his setup working and otk me with return from different dimension
2nd match -> i open up mind drain, imperial iron wall, solemn and fiendish chain
i set all of that summon rabbit then end
his turn, standby phase i open mind drain, he activate gold sac, i respond with imperial iron summon stream attack into rabbit, he attack rabbit, i open fiendish, he pass turn
my turn i kill stream, direct with rabbit
next turn he set and passes
i attack him again with no response and pass my turn
he drew mst and try to mst mind drain i solemn and he scoop
3rd match-> he open up with dracossac first, i have triple rat hand
he goes to second dracossac and i just scoop there

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2nd round vs Firefist O X D
1st match -> standard opening from both player, in the last few turns, i monster reborn his bear, use its effect to send tenki and kill his gene warp , where make me win the games a few turn after that
2nd match -> she open up with tenki search bear, summon gene
i was thinking she is holding it for something
so i set mind crush
he goes tenki into second bear and i mind crush the bear dropping 3 bear into the grave, but she still win with avarice and tiger king
3rd match -> draw because time was called by the judge
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3rd round vs evilswarm X X
1st match -> standard ophion opening against my triple mst hand, with only magician, scoop after he have 2 ophion on field
2nd match-> he open with deck lockdown stopping my factory, when i flip magician he gozen, i just went downfall after that
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4th round vs E-dragon X O X
1st match-> draccosac, then big eye stealing my volcasaurus kills me
2nd match -> pretty even matchup i drop droll and lock stopping his moves. we ended up 400 vs 200 hp where he scoop because he have no out
3rd match -> he open pretty good with rejuvenation for 4, i have no answer for his big monster
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from here on i drop out of the championship because i already have 2 loss and 1 draw so i am not getting a top 16 cut-off and i played in the win a box tournament

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1st round VS counter fairy antimeta X O X
1st match -> he have all the counter with safe zone fossil dyna to kill my combo
2nd match -> he drew no monster after a few turns and scoop the game
3rd match -> he have full control 2 raioh, full backrow, i have no out
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2nd round vs Evilswarm O X O
1st match -> he didnt get his ophion out a single time and i just kill him there
2nd match -> he got his ophion out and followed by 2 kerykion next turn into another ophion, ended up winning his game
3rd match -> i win the game by killing 2 of his ophion. he attack with 1, then i use mirroforce, he chain safezone,  i chain dimensional clearing his field
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3rd round vs Evilswarm O X O
1st match -> standard opening for both player
2nd match -> he got ophion control and i just lose there
3rd match -> he misplayed. i have rabbit and warrior, i activate warrior eff to make rabbit level 4 he have 2 set and an ophion. he chain stygian dirge lowering all my monster by 1, making rabbit and warrior level 3, i have a shark on hand, so i go into invoker volcasaurus, winning the game
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4th round vs Mermail X O X
1st match -> i misplayed by opening with zenmaines. he pop zenmaines , i saved it, then he goes big eye mst one of my backrow, then end phase zenmaines clear my board. then i set a monster, he just took it with big eye, and kill me there
2nd match -> i open up with dimensional fissure. he stall 2 turn with heavy infantry , then diva into marksman,  when he gachi, i torrential killing marksman but saving my rabbit. he have out of option after that and scoop
3rd match -> he got a perfect setup and win the game early.
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i also ended up dropping here because i will not win the box because i have 2 lost and its only a 5 round tournament. its ok but i have fun yesterday .
Deck found in oceanic :
E-dragon
Prophecies
Mermail
Evilswarm
Anti-meta variant
Pure Lavalval
Fire fist
Batling Boxer


deck list :
Monster 14 :
2 Tour guide of the underworld
2 wind up warrior
3 wind up shark
3 wind up rat
3 wind up rabbit
1 wind up magician

Spell 13:
3 Mystical Space typhoon
1 dark hole
1 heavy storm
1 fire formation tenki
1 monster reborn
3 wind up factory
1 pot of duality
1 pot of avarice
1 mind control

Trap 13 :
2 fiendish chain
2 dimensional prison
2 torrential tribute
2 bottomless trap hole
2 mirror force
1 starlight road
1 solemn judgement
1 solemn warning

Extra 15:
1 temtempo the percussion djinn
1 wind up zenmaines
1 leviathan dragon
1 m-x saber invoker
1 soul silvermountain
1 maestroke
1 shock master
1 abyss dweller
1 papilloperative
1 gaia charger
1 tiras
1 volcasaurus
1 acid golem
1 stardust

Side 15 :
2 imperial iron wall
2 mind drain
2 soul drain
2 maxx c
2 dimensional fissure
1 droll and lock bird
1 fossil dyna
2 tragoedia
1 mind crush



Monday, 29 April 2013

WCQ Parramatta Regional

Today i qualify for Oceanic after i go to 2 regional and played Madolche
This regional, i went with wind-up and get 6-2 for the whole tournament and get around 15th~ out of 130~ people


Result:
-----------------------------------------------------------------------------------------------
1st Round:
Six Sams Matchup  O O
1st game:
Six sam open up with Kizan, Beast and Shien
and drop me to 1500 lp, i clear his field with sharks and magician, volcasaurus beast, maestroke kizan, overlay gaia charger and attack shien with it, maestroke attack kizan.
he have no cards on his hand and scoop to go to second game

2nd game:
i open up with level limit area B and force him to mist wurm it.
i once again volcasaurus mist wurm and go into gaia and he scoop again because he have nothing

-------------------------------------------------------------------------------------------------------
2nd Round:
Lightsworn Matchup O X X
1st game:
 was an even matchup but i ended up winning
2nd game:
 he got off judgement effect, second judgement and reborn wulf from grave for game
3rd game:
i float on rabbit but ended up getting no monster other than warrior, then keep drawing spell and traps, so i scoop last game
------------------------------------------------------------------------------------------------------------
3rd Round:
Macro Rabbit Matchup X O O
1st game:
started up with a rabbit, i hit sabersaurus and kabalsaurus with my traps.
he successfully summon a sabersaurus while i have no outs and attack directly
i still draw nothing. Next turn he hit me guaiba and i kill his sabersaurus.
i cannot retaliate and still sit on rabbit.
next turn he laggia me and i scoop because i have no gas
2nd game:
he have nothing the whole game and i got a good hand i ended up winning with only losing life for paying warning.
3rd game:
he draw nothing again this game, and i drew all my answers. This time i used my life for judgement
------------------------------------------------------------------------------------------------------------
4th Round:
Chaos Dragon Matchup O X O
1st game:
he got a pretty bad hand and he scoop halfway through because he is out of gas.
2nd game:
he misplayed by summoning card trooper while i have difi
i gave out ryko destroy ability when i have D.fi out( @@ i dont know why i did that)
my rabbit hit a gorz and i have no outs, he got double lightpulsar, gorz and the token after he clear my D.fi
3rd game:
he open up with eclipse wyvern while i have rabbit on my field, i float it and he attack me directly.
i draw D.fi and i got rid of his eclipse. he scoop third turn because his hand was all hand drops so he cant do anything.
------------------------------------------------------------------------------------------------------------
5th Round:
Six Sam Matchup O O
1st game:
he got shien first turn but i got rid of it with dimensional prison and fiendish chain. he stall off zenmaines, while i stall of warrior
we keep stalling until i got my cards out and played it out
2nd game:
he open up the game with grandmaster, kizan, kageki with 2 counter on gateway and 3 set cards
i got tour guide off and go for zenmaines while setting 2 dimensional prison and a starlight road.
he attack zenmaines with zanji, i let it go, he attack with kageki and grandmaster, i D.P both of them.
i killed his gateway with zenmaines effect.
i got rid of his zanji, the next turn with mirror force and i float rabbit around.
i go into acid golem and beat his facedown monster
he doesnt have answers and i won the game
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6th Round:
Fire Fist Matchup O O
1st game:
he opened up rabbit into tiger king and set-up his field, he warning my tourguide on my turn.
he got tengu out with 1900 attack because of 2 tenki and hit me after i mirror force tiger king and the other tengu
i ended up getting my combo off and win.
2nd game:
i open up rabbit and float around it and i direct attack him twice.
he hit me with gene warp and another monster i forgot.
i draw into my combo and he doesnt have a way out.
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7th Round:
Monarch Matchup X O O
1st game:
he got his monarch combo, soul exchange my monster and win the game with it.
2nd game:
i open up with warrior.he draw really badly and doesnt have answers.
3rd game:
he opened up with jinzo, but i got dark hole in my hand and got rid of it as fast as i can.
i attack him with rabbit and set mst.
he razia my set mst and attack me directly with it.
next turn i drop my mst straight on his backrow and win the game with invoker volcasaurus
------------------------------------------------------------------------------------------------------------
8th Round:
Mermail Matchup X X
1st game:
he have answers for all of my stuff and he killed me.
2nd game:
i got my magician and 2 shark combo off into shockmaster. i declare monster, attack into a mirror force and lost it.
i have no answers and monsters and he killed me with his monsters.
note: NO megalo was dropped on this both game
------------------------------------------------------------------------------------------------------------
Deck run in today's regional:(that i saw)
Dragunity
Wind-up
Anti-meta variant
Chaos Dragon
Six Sams
Dino Rabbit and its variant
Fire Fist
Machina variant (karakuri, tin goldfish geargia, etc)
Water
Evilswarms
Constellars
Monarch
Lightsworn
Burn


So this is today's Regional result,i will give next regional(next month), national and probably oceanic too (june/july), while now, back to uni stuff XD

Sunday, 28 April 2013

Saturday Tournament 28/4/2013

Result:

Ghiski O O
First Round, Summon thunderking and win with it he doesnt have a way out after a few tries
Second Round, got D.fissure and stall a few turn before winning the game.

Rabbit X X
Both Round he got all answers

Insector: O X O
First Round: he overextend dark armed without killing my backrow, ending in a loss for him
Second Round: he draw triple centipede and beat me down, i have no monster
Third Round: i beat him without him having a chance to do anything

Hero: O O
First Round: he excalibur into his death, because he have no backrow
Second Round: i got all answers to his stuff




Saturday, 27 April 2013

Wind-Up Revisited

Hello Everyone,

today i will be giving you a decklist of my wind-up deck that i will be using to play in tomorrow local tournament and Regional Qualifiers, i have been to 2 Regional but i played Madolche there so i wanted to qualify and actually thinking of playing back to wind-up

here is the decklist:
42 Cards:
16 Monsters:
2 Tour Guide From the Underworld
2 Thunder King Rai-Oh
Wind-up Magician
3 Wind-up Shark
3 Wind-up Rat
3 Wind-up Rabbit
2 Wind-up Warrior

13 Traps:
Solemn Judgement
Stralight Road
2 Bottomless Trap Hole
2 Fiendish Chain
2 Torrential Tribute
2 Dimensional Prison
2 Mirror Force
Solemn Warning

13 Spells:
Fire Formation- Tenki
Monster Reborn
2 Pot of Duality
Dark Hole
3 Mystical Space Typhoon
Heavy Storm
Pot of Avarice
3 Wind-up Factory


Extra Deck:
Soul of Silvermountain
Number 17: Leviathan Dragon
Number 39 : Utopia
Tiras, Keeper of Genesis
Temtempo the Percussion Djinn
Photon Papilloperative
Number 61: Volcasaurus
Wind-up Zenmaines
Maestroke the Symphony Djinn
Steelswarm Roach
M-X-Saber Invoker
Leviair the Sea Dragon
Number 16: Shock Master
Number 30: Acid Golem of Destruction
Stardust Dragon


Side Deck:
2 Snowman Eater
2 Soul Taker
2 Level Limit Area- B
2 Maxx "C"
2 Dimensional Fissure
2 Light Imprisoning Mirror
2 Dark Imprisoning Mirror
Dust Tornado

i will report about the tournament tomorrow and the regional on sunday

Hidden Arsenal : 7 Knight of Stars

Hello everyone, this is me again.

today i was trying to get Daigusto Emeral or Lavalval Chain in the Hidden Arsenal 7

but this is what i got:
2 Evilswarm Ophion
2 Evilswarm Bahamut
Evilswarm Ouroboros
Evilswarm Heliotrope
Evilswarm Thanatos
Evilswarm Thunderbird
2 Tin Goldfish
Evilswarm Castor
Constellar Pollux
Evilswarm Mandragora
Molten Conduction Field
Constellar Kaus
2 Evilswarm Nightmare
Constellar Hyades
Constellar Praesepe
Constellar Zubeneschamali
Infestation Infection
2 Tin Archduke
D.D Esper Star Sparrow
2 Sophia, Goddess of Rebirth
2 Laval Phlogis
3 Evilswarm Coppelia
3 Evilswarm Ketos
3 Evilswarm Hraesvelg
3 Evilswarm Obliviwisp
Evilswarm Salamandra
3 Evilswarm Golem
2 Evilswarm O'Lantern
2 Evilswarm Zahak
2 Evilswarm Azzathoth
2 Constellar Virgo
3 Constellar Aldebaran
3 Constellar Sheratan
2 Constellar Algiedi
2 Constellar Rasalhague
2 Constellar Antares
2 Constellar Siat
3 Constellar Acubens
2 Infestation Terminus
2 Constelar Star Cradle
3 Constellar Leonis
2 Constellar Alrescha
2 Phoenix Beast Gairuda
3 Gem-Knight Lazuli
2 Constellar Meteor
2 Gusto Griffin
Ironhammer the Giant
Gearspring Spirit
2 Beast-Warrior Puma
2 Gem-Knight Sardonyx
Gishki Avance
2 D.D Jet Iron
Dust Storm of Gusto
3 Fragment Fusion
Gem-Knight Seraphinite
Gem-Knight Zirconia

and other ghiski stuff that i give to my friend straight away
i will be posting my deck list soon for tomorrow tournament and sunday Regional Qualifier